Sciweavers

2479 search results - page 234 / 496
» A Computational Theory of Working Memory
Sort
View
CORR
2012
Springer
286views Education» more  CORR 2012»
14 years 2 months ago
A Faster Algorithm for Solving One-Clock Priced Timed Games
One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that One-clock priced ti...
Thomas Dueholm Hansen, Rasmus Ibsen-Jensen, Peter ...
ICCV
2009
IEEE
16 years 9 months ago
Radiometric Compensation using Stratified Inverses
Through radiometric compensation, a projector-camera system can project a desired image onto a non-flat and nonwhite surface. This can be achieved by computing the inverse light tr...
Tian-Tsong Ng, Ramanpreet S. Pahwa, Jiamin Bai, To...
ICDCS
1991
IEEE
15 years 10 months ago
Supporting the development of network programs
of ‘‘network computers’’ is inherently lessAbstract predictable than that of more traditional distributed memory systems, such as hypercubes [22], since both theFor computa...
Bernd Bruegge, Peter Steenkiste
DAC
2004
ACM
16 years 7 months ago
Dynamic FPGA routing for just-in-time FPGA compilation
Just-in-time (JIT) compilation has previously been used in many applications to enable standard software binaries to execute on different underlying processor architectures. Howev...
Roman L. Lysecky, Frank Vahid, Sheldon X.-D. Tan
207
Voted
SAC
2010
ACM
16 years 1 months ago
ReSSD: a software layer for resuscitating SSDs from poor small random write performance
NAND flash-based solid state drives have emerged as revolutionary storage media during recent years. However, the wide-spread of SSD technology is currently obstructed by the fac...
Youngjae Lee, Jin-Soo Kim, Seungryoul Maeng