Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expression...
Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frede...
A facial analysis-synthesis framework based on a concise set of local, independently actuated, Coarticulation Regions (CR) is presented for the control of 2D animated characters. ...
— In this paper, we propose to use coordinates-based mechanisms in a peer-to-peer architecture to predict Internet network distance (i.e. round-trip propagation and transmission ...
The simulation of human behavior in space is an extremely interesting and powerful research method to advance our understanding of human spatial cognition and the interaction of hu...
This paper introduces a data-driven process for designing and fabricating materials with desired deformation behavior. Our process starts with measuring deformation properties of ...
Bernd Bickel, Moritz Bächer, Miguel A. Otaduy, Hy...