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SIGGRAPH
2003
ACM
15 years 11 months ago
Learning controls for blend shape based realistic facial animation
Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expression...
Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frede...
CA
2002
IEEE
15 years 11 months ago
CoArt: Co-articulation Region Analysis for Control of 2D Characters
A facial analysis-synthesis framework based on a concise set of local, independently actuated, Coarticulation Regions (CR) is presented for the control of 2D animated characters. ...
Douglas Fidaleo, Ulrich Neumann
INFOCOM
2002
IEEE
15 years 11 months ago
Predicting Internet Network Distance with Coordinates-Based Approaches
— In this paper, we propose to use coordinates-based mechanisms in a peer-to-peer architecture to predict Internet network distance (i.e. round-trip propagation and transmission ...
T. S. Eugene Ng, Hui Zhang
COSIT
2001
Springer
122views GIS» more  COSIT 2001»
15 years 11 months ago
Spatial and Cognitive Simulation with Multi-agent Systems
The simulation of human behavior in space is an extremely interesting and powerful research method to advance our understanding of human spatial cognition and the interaction of hu...
Andrew U. Frank, Steffen Bittner, Martin Raubal
SIGGRAPH
2010
ACM
15 years 11 months ago
Design and fabrication of materials with desired deformation behavior
This paper introduces a data-driven process for designing and fabricating materials with desired deformation behavior. Our process starts with measuring deformation properties of ...
Bernd Bickel, Moritz Bächer, Miguel A. Otaduy, Hy...