To edit or create the animation of a 3D character model has always been an important but time-consuming task, since the animator usually needs to set up the character’s skeleton,...
In recent years several methods for modeling botanical trees have been proposed. The geometry and topology of tree skeletons can be well described by L-systems; however, there are...
Abstract. In this paper we present a new method for the 3D reconstruction of highly deforming surfaces (for instance a flag waving in the wind) viewed by a single orthographic came...
Top-down visual saliency facilities object localization by providing a discriminative representation of target objects and a probability map for reducing the search space. In this...
Model counting is the classical problem of computing the number of solutions of a given propositional formula. It vastly generalizes the NP-complete problem of propositional satis...