In this work we address the problem of computing pointbased surface approximations from point clouds. Our approach is based on recently presented methods that define the approxim...
Joao Paulo Gois, Eduardo Tejada, Tiago Etiene, Lui...
An additional platform for supporting learning in the same physical space in which it takes place, is now available owing to the continuous advancement of wireless and mobile tech...
Rosa G. J. Paredes, Hiroaki Ogata, Yoneo Yano, Ger...
Mesh simplification and discrete levels of detail (LOD) are wellstudied areas of research in computer graphics. However, until recently, most of the developed algorithms have focu...
Remco Chang, Thomas Butkiewicz, Caroline Ziemkiewi...
This paper focuses on modelling and visualisation of mineral shells of foraminifera (unicellular aquatic, mainly marine, organisms). Our recent model follows the moving reference a...
Many computations exhibit a trade off between execution time and quality of service. A video encoder, for example, can often encode frames more quickly if it is given the freedom ...
Sasa Misailovic, Stelios Sidiroglou, Henry Hoffman...