In this paper, we present a markerless 3D motion capture system based on a volume reconstruction technique of non rigid bodies. It depicts a new approach for pose estimation in or...
Computer-vision attention processes allocate computational resources to different parts of visual input and can lead to faster object recognition and image analysis. This paper p...
In this work, we present a novel approach to face recognition which considers both shape and texture information to represent face images. The face area is first divided into small...
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
Using multi-camera matching techniques for 3d reconstruction there is usually the trade-off between the quality of the computed depth map and the speed of the computations. Wherea...