We present a technique for local image representation that is invariant to viewpoint for scenes with arbitrary non-planar shape. We show that generic viewpoint invariance can be a...
This paper discusses a method to watermark a 3D shape model defined as a set of unoriented points. Our approach is to perform frequency domain analysis of the shape of the 3D poin...
This paper studies jump flooding as an algorithmic paradigm in the general purpose computation with GPU. As an example application of jump flooding, the paper discusses a constant...
Recognition of 3D objects from different viewpoints is a difficult problem. In this paper, we propose a new method to recognize 3D range images by matching local surface descripto...
I describe here a real-time vision-based gesture recognition system used in interactive computer music performances. The performer moves his hands in a video-camera capture area, t...