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TCIAIG
2010
15 years 1 months ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu
WADS
2005
Springer
111views Algorithms» more  WADS 2005»
16 years 3 days ago
Near-Optimal Pricing in Near-Linear Time
We present efficient approximation algorithms for a number of problems that call for computing the prices that maximize the revenue of the seller on a set of items. Algorithms for ...
Jason D. Hartline, Vladlen Koltun
ICNC
2005
Springer
16 years 4 days ago
Drawing Undirected Graphs with Genetic Algorithms
This paper proposes an improved genetic algorithm for producing aesthetically pleasing drawings of general undirected graphs. Previous undirected graph drawing algorithms draw larg...
Qing-Guo Zhang, Huayong Liu, Wei Zhang, Ya-Jun Guo
ECML
2006
Springer
15 years 10 months ago
Automatically Evolving Rule Induction Algorithms
Research in the rule induction algorithm field produced many algorithms in the last 30 years. However, these algorithms are usually obtained from a few basic rule induction algorit...
Gisele L. Pappa, Alex Alves Freitas
ANCS
2006
ACM
16 years 18 days ago
Advanced algorithms for fast and scalable deep packet inspection
Modern deep packet inspection systems use regular expressions to define various patterns of interest in network data streams. Deterministic Finite Automata (DFA) are commonly used...
Sailesh Kumar, Jonathan S. Turner, John Williams