Coverage is a means to quantify the quality of a system specification, and is frequently applied to assess progress in system validation. Coverage is a standard measure in testin...
A key problem that arises in System-on-a-Chip (SOC) designs of today is the Chip-level Clock Tree Synthesis (CCTS). CCTS is done by merging all the clock trees belonging to differ...
Design and implementation of a fast parallel architecture based on an improved principal component analysis (PCA) method called Composite PCA suitable for real-time face recogniti...
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
We present a framework for rapidly exploring the design space of low power application-specific programmable processors (ASPP), in particular mediaprocessors. We focus on a catego...
Johnson Kin, Chunho Lee, William H. Mangione-Smith...