Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
This paper investigates fundamental properties of Marker-based Vision (MBV) systems. We present a theoretical analysis of the performance of basic tag designs which is extended th...
Andrew C. Rice, Robert K. Harle, Alastair R. Beres...
Voltage islands enable core-level power optimization for Systemon-Chip (SoC) designs by utilizing a unique supply voltage for each core. Architecting voltage islands involves isla...
Jingcao Hu, Youngsoo Shin, Nagu R. Dhanwada, Radu ...
This paper presents Cantag, an open source software toolkit for building Marker-based Vision (MBV) systems that can identify and accurately locate printed markers in three dimensi...
Andrew C. Rice, Alastair R. Beresford, Robert K. H...
We consider approximation algorithms for buy-at-bulk network design, with the additional constraint that demand pairs be protected against edge or node failures in the network. In...
Spyridon Antonakopoulos, Chandra Chekuri, F. Bruce...