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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 6 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
PERCOM
2006
ACM
16 years 6 months ago
Analysing fundamental properties of marker-based vision system designs
This paper investigates fundamental properties of Marker-based Vision (MBV) systems. We present a theoretical analysis of the performance of basic tag designs which is extended th...
Andrew C. Rice, Robert K. Harle, Alastair R. Beres...
ISLPED
2004
ACM
88views Hardware» more  ISLPED 2004»
15 years 11 months ago
Architecting voltage islands in core-based system-on-a-chip designs
Voltage islands enable core-level power optimization for Systemon-Chip (SoC) designs by utilizing a unique supply voltage for each core. Architecting voltage islands involves isla...
Jingcao Hu, Youngsoo Shin, Nagu R. Dhanwada, Radu ...
PERCOM
2006
ACM
16 years 6 months ago
Cantag: an open source software toolkit for designing and deploying marker-based vision systems
This paper presents Cantag, an open source software toolkit for building Marker-based Vision (MBV) systems that can identify and accurately locate printed markers in three dimensi...
Andrew C. Rice, Alastair R. Beresford, Robert K. H...
FOCS
2007
IEEE
16 years 21 days ago
Buy-at-Bulk Network Design with Protection
We consider approximation algorithms for buy-at-bulk network design, with the additional constraint that demand pairs be protected against edge or node failures in the network. In...
Spyridon Antonakopoulos, Chandra Chekuri, F. Bruce...