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CDC
2009
IEEE
177views Control Systems» more  CDC 2009»
15 years 11 months ago
A control theoretic approach to noncooperative game design
— This paper investigates design of noncooperative games from a control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash equilibrium of...
Tansu Alpcan, Lacra Pavel, Nem Stefanovic
IPPS
1999
IEEE
15 years 10 months ago
Marshaling/Demarshaling as a Compilation/Interpretation Process
Marshaling is the process through which structured values are serialized into a stream of bytes; demarshaling converts this stream of bytes back to structured values. Most often, ...
Christian Queinnec
ISCA
1998
IEEE
126views Hardware» more  ISCA 1998»
15 years 10 months ago
Switcherland: A QoS Communication Architecture for Workstation Clusters
Computer systems have become powerful enough to process continuous data streams such as video or animated graphics. While processing power and communication bandwidth of today...
Hans Eberle, Erwin Oertli
INFOCOM
1996
IEEE
15 years 10 months ago
Group Priority Scheduling
We present an end-to-end delay guarantee theorem for a class of guaranteed-deadline (GD) servers. The theorem can be instantiated to obtain end-to-end delay bounds for a variety of...
Simon S. Lam, Geoffrey G. Xie
MM
1994
ACM
151views Multimedia» more  MM 1994»
15 years 10 months ago
Distributed Parallel Data Storage Systems: A Scalable Approach to High Speed Image Servers
We have designed, built, and analyzed a distributed parallel storage system that will supply image streams fast enough to permit multi-user, "real-time", video-like appl...
Brian Tierney, Jason Lee, Ling Tony Chen, Hanan He...