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PKDD
2009
Springer
107views Data Mining» more  PKDD 2009»
16 years 1 months ago
Neural Networks for State Evaluation in General Game Playing
Unlike traditional game playing, General Game Playing is concerned with agents capable of playing classes of games. Given the rules of an unknown game, the agent is supposed to pla...
Daniel Michulke, Michael Thielscher
ACISICIS
2008
IEEE
16 years 28 days ago
Building a Service-Oriented Ontology for Wireless Sensor Networks
Wireless sensor networks (WSNs) provide various environment data in the real-world, and also WSNs´s middleware is able to offer field data in real-time by user queries. For mate...
Jeong-Hee Kim, Hoon Kwon, Do-Hyeon Kim, Ho-Young K...
GLOBECOM
2008
IEEE
16 years 28 days ago
Routing with Probabilistic Delay Guarantees in Wireless Ad-Hoc Networks
—In many wireless ad-hoc networks it is important to find a route that delivers a message to the destination within a certain deadline (delay constraint). We propose to identify...
Matthew Brand, Petar Maymounkov, Andreas F. Molisc...
ICC
2008
IEEE
16 years 27 days ago
Multilink Performance of the Load-Level-Based Admission Control Mechanism for OBS Networks
— In this paper, we analyze the performance of the Load-Level-Based Admission Control mechanism (LLAC) for optical burst-switched networks in a multilink scenario. The goal of th...
Igor M. Moraes, Otto Carlos M. Duarte
ICC
2008
IEEE
106views Communications» more  ICC 2008»
16 years 27 days ago
Multicast with an Application-Oriented Networking (AON) Approach
Abstract—This paper proposes an efficient and scalable multicast scheme based on the concept of application-oriented networking (AON). The traditional IP multicast is bandwidth ...
Xiaohua Tian, Yu Cheng, Kui Ren, Bin Liu