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SODA
2010
ACM
202views Algorithms» more  SODA 2010»
16 years 3 months ago
Counting Inversions, Offline Orthogonal Range Counting, and Related Problems
We give an O(n lg n)-time algorithm for counting the number of inversions in a permutation on n elements. This improves a long-standing previous bound of O(n lg n/ lg lg n) that ...
Timothy M. Chan, Mihai Patrascu
EUROGRAPHICS
2010
Eurographics
16 years 3 months ago
Motion Blur for EWA Surface Splatting
This paper presents a novel framework for elliptical weighted average (EWA) surface splatting with time-varying scenes. We extend the theoretical basis of the original framework b...
Simon Heinzle, Johanna Wolf, Yoshihiro Kanamori, T...
AOSD
2010
ACM
16 years 1 months ago
From aspect-oriented models to aspect-oriented code?: the maintenance perspective
Aspect-Oriented Modeling (AOM) provides support for separating concerns at the design level. Even though most AOM approaches provide means to execute the composition of the modula...
Aram Hovsepyan, Riccardo Scandariato, Stefan Van B...
SI3D
2010
ACM
16 years 1 months ago
Parallel Banding Algorithm to compute exact distance transform with the GPU
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...
IPPS
2009
IEEE
16 years 1 months ago
A cross-input adaptive framework for GPU program optimizations
Abstract—Recent years have seen a trend in using graphic processing units (GPU) as accelerators for general-purpose computing. The inexpensive, single-chip, massively parallel ar...
Yixun Liu, Eddy Z. Zhang, Xipeng Shen