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CGF
2007
128views more  CGF 2007»
15 years 6 months ago
Geodesic-Controlled Developable Surfaces for Modeling Paper Bending
We present a novel and effective method for modeling a developable surface to simulate paper bending in interactive and animation applications. The method exploits the representat...
Pengbo Bo, Wenping Wang
CGF
2007
158views more  CGF 2007»
15 years 6 months ago
Soft Articulated Characters with Fast Contact Handling
Fast contact handling of soft articulated characters is a computationally challenging problem, in part due to complex interplay between skeletal and surface deformation. We presen...
Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Mark...
IJVR
2008
171views more  IJVR 2008»
15 years 6 months ago
The Potential of Human Haptic Emotion as Technique for Virtual Human Characters Movement to Augment Interactivity in Virtual Rea
Virtual Human Character movement is very essential on virtual reality game in order to perform natural or emotional movement. Basically, numerous researchers focusing on movements ...
Ahmad Hoirul Basori, Daut Daman, Mohd Shahrizal Su...
INFSOF
2008
118views more  INFSOF 2008»
15 years 6 months ago
MARS: A metamodel recovery system using grammar inference
Domain-specific modeling (DSM) assists subject matter experts in describing the essential characteristics of a problem in their domain. Various software artifacts can be generated...
Faizan Javed, Marjan Mernik, Jeff Gray, Barrett R....
CN
2007
142views more  CN 2007»
15 years 6 months ago
Performance modeling of epidemic routing
In this paper, we develop a rigorous, unified framework based on ordinary differential equations (ODEs) to study epidemic routing and its variations. These ODEs can be derived a...
Xiaolan Zhang, Giovanni Neglia, James F. Kurose, D...
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