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» A Case for Aggregate Networks
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GROUP
2009
ACM
16 years 1 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
ICC
2008
IEEE
115views Communications» more  ICC 2008»
16 years 1 months ago
Oblivious Routing for Wireless Mesh Networks
—Wireless mesh networks have attracted increasing attention and deployment as a high-performance and low-cost solution to last-mile broadband Internet access. Traffic routing pl...
Jonathan Wellons, Yuan Xue
INFOCOM
2008
IEEE
16 years 1 months ago
iBubble: Multi-Keyword Routing Protocol for Heterogeneous Wireless Sensor Networks
— Many tasks require multiple sensing capabilities; in Wireless Sensor Networks (WSN), it is expensive to deploy a homogeneous network wherein every sensor has the same functiona...
Xiaoming Lu, Matt Spear, Karl N. Levitt, Shyhtsun ...
COLCOM
2007
IEEE
16 years 1 months ago
Cooperative security in distributed sensor networks
— Distributed sensor network protocols, such as routing, time synchronization or data aggregation protocols make use of collaborative techniques to minimize the consumption of sc...
Oscar García Morchon, Heribert Baldus, Tobi...
SIGMETRICS
2008
ACM
116views Hardware» more  SIGMETRICS 2008»
15 years 6 months ago
Optimal sampling in state space models with applications to network monitoring
Advances in networking technology have enabled network engineers to use sampled data from routers to estimate network flow volumes and track them over time. However, low sampling ...
Harsh Singhal, George Michailidis