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ACMACE
2005
ACM
15 years 12 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
NCA
2003
IEEE
15 years 11 months ago
Network Assisted IP Mobility Support in Wireless LANs
In recent years, wide bandwidth and low cost wireless LAN (WLAN) technology has emerged as a competitive choice for high speed wireless Internet access. To support the Internet mo...
Wei Wu, Nilanjan Banerjee, Kalyan Basu, Sajal K. D...
CLUSTER
2009
IEEE
15 years 11 months ago
A scalable and generic task scheduling system for communication libraries
Abstract—Since the advent of multi-core processors, the physionomy of typical clusters has dramatically evolved. This new massively multi-core era is a major change in architectu...
François Trahay, Alexandre Denis
ICDE
2010
IEEE
176views Database» more  ICDE 2010»
15 years 10 months ago
Efficient fuzzy type-ahead search in TASTIER
TASTIER is a research project on the new information-access paradigm called type-ahead search, in which systems find answers to a keyword query on-the-fly as users type in the quer...
Guoliang Li, Shengyue Ji, Chen Li, Jiannan Wang, J...
CPE
1998
Springer
123views Hardware» more  CPE 1998»
15 years 10 months ago
A Modular and Scalable Simulation Tool for Large Wireless Networks
This paper describes a modular and scalable simulation environment, called GloMoSim, to evaluate end-to-end performance of integrated wired and wireless networks. GloMoSim has been...
Rajive Bagrodia, Mario Gerla