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ICNP
2002
IEEE
15 years 11 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
IEEEMSP
2002
IEEE
177views Multimedia» more  IEEEMSP 2002»
15 years 11 months ago
Data masking: a secure-covert channel paradigm
— It is well known that encryption provides secure channels for communicating entities. However, due to lack of covertness on these channels, an eavesdropper can identify encrypt...
Regunathan Radhakrishnan, Kulesh Shanmugasundaram,...
IEEEPACT
2002
IEEE
15 years 11 months ago
Cost Effective Memory Dependence Prediction using Speculation Levels and Color Sets
Memory dependence prediction allows out-of-order issue processors to achieve high degrees of instruction level parallelism by issuing load instructions at the earliest time withou...
Soner Önder
IPPS
2002
IEEE
15 years 11 months ago
On Reliable and Scalable Peer-to-Peer Web Document Sharing
We propose a peer-to-peer Web document sharing technique, called “Browsers-Aware Proxy Server”. In this design, a proxy server connecting to a group of networked clients maint...
Li Xiao, Xiaodong Zhang, Zhichen Xu
173
Voted
ISMAR
2002
IEEE
15 years 11 months ago
Augmented Urban Planning Workbench: Overlaying Drawings, Physical Models and Digital Simulation
There is a problem in the spatial and temporal separation between the varying forms of representation used in urban design. Sketches, physical models, and more recently computatio...
Hiroshi Ishii, Eran Ben-Joseph, John Underkoffler,...