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ACMACE
2005
ACM
15 years 12 months ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...
ISMAR
2003
IEEE
15 years 11 months ago
BLADESHIPS: An Interactive Attraction in Mixed Reality
Our purpose is to construct a new type interactive attraction which detects the user’s hand actions as triggers in a multi-participated mixed reality environment. “BLADESHIPSâ...
Masayuki Takemura, Shungo Haraguchi
FGR
2002
IEEE
110views Biometrics» more  FGR 2002»
15 years 11 months ago
Two-Handed Gesture Tracking Incorporating Template Warping with Static Segmentation
In this paper we present a template-based method of motion estimation which tracks two-handed-gestures. In our method the gesturing information of temporal motion and spatial lumi...
Yu Huang, Thomas S. Huang, Heinrich Niemann
MIR
2006
ACM
354views Multimedia» more  MIR 2006»
16 years 11 days ago
Constant tangential angle elected interest points
This paper presents a new interest points detector whose goal is to better catch visual attention than standard detectors. It is based on the generalization of Loy and Zelinsky tr...
Ahmed Rebai, Alexis Joly, Nozha Boujemaa
MM
2005
ACM
250views Multimedia» more  MM 2005»
15 years 12 months ago
An object-based video coding framework for video sequences obtained from static cameras
This paper presents a novel object-based video coding framework for videos obtained from a static camera. As opposed to most existing methods, the proposed method does not require...
Asaad Hakeem, Khurram Shafique, Mubarak Shah