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ICPR
2006
IEEE
16 years 14 days ago
Real Time Limb Tracking with Adaptive Model Selection
We describe an efficient and robust method of tracking human forearms as skin colored regions. Of special consideration in the design of this system are real-time and robustness ...
Matheen Siddiqui, Gérard G. Medioni
GD
2004
Springer
15 years 11 months ago
The Three Dimensional Logic Engine
We consider the following graph embedding question: given a graph G, is it possible to map its vertices to points in 3D such that G is isomorphic to the mutual nearest neighbor gra...
Matthew Kitching, Sue Whitesides
CGI
2000
IEEE
15 years 11 months ago
Reconstruction of B-spline Surfaces from Scattered Data Points
We present a new approach for reconstructing a smooth surface from a set of scattered points in three-dimensional (3D) space. Our algorithm first decomposes a given point set int...
Benjamin F. Gregorski, Bernd Hamann, Kenneth I. Jo...
IV
2000
IEEE
221views Visualization» more  IV 2000»
15 years 10 months ago
Animated Texture Alpha-Masks for Flow Visualization
A method of using a moving texture alpha-mask to represent scientific data is described, for the purpose of visualizing continuous fluid dynamics fields. The method combines strea...
Ian Curington
GRAPHICSINTERFACE
2008
15 years 7 months ago
Multiresolution point-set surfaces
Multiresolution representations of 3D surfaces make it possible to concentrate the efforts of a modification at the appropriate level of detail. This paper introduces a multiresol...
François Duranleau, Philippe Beaudoin, Pier...