Most work in human activity recognition is limited to relatively simple behaviors like sitting down, standing up or other dramatic posture changes. Very little has been achieved i...
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
We introduce layer operations for single-view 3D deformable object manipulation, in which the user can control the depth order of layered 3D objects resting on a flat ground with...
This paper describes a practical system developed for generating 3D models of human heads from silhouettes alone. The input to the system is an image sequence acquired from circula...
Abstract. Many disciplines must handle the creation, visualization, and manipulation of huge and complex 3D environments. Examples include large structural and mechanical engineeri...
Ingo Wald, Philipp Slusallek, Carsten Benthin, Mar...