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CGI
2004
IEEE
15 years 10 months ago
From Continuous to Discrete Games
Computer games follow a scheme of continuous simulation, coupling the rendering phase and the simulation phase. That way of operation has disadvantages that can be avoided using a...
Inmaculada García, Ramón Mollá...
SMA
2010
ACM
204views Solid Modeling» more  SMA 2010»
15 years 6 months ago
Topologically correct reconstruction of tortuous contour forests
Electrophysiological modeling of dendrites and other neurological processes is generally done in a simplified manner, by treating these structures as a series of cylinders (aka ca...
John Edwards, Chandrajit L. Bajaj
CGF
2007
129views more  CGF 2007»
15 years 6 months ago
Texturing Internal Surfaces from a Few Cross Sections
We introduce a new appearance-modeling paradigm for synthesizing the internal structure of a 3D model from photographs of a few cross-sections of a real object. When the internal ...
Nico Pietroni, Miguel A. Otaduy, Bernd Bickel, Fab...
CG
1999
Springer
15 years 6 months ago
A visibility algorithm for hybrid geometry- and image-based modeling and rendering
Hybrid geometry- and image-based modeling and rendering systems use photographs taken of a real-world environment and mapped onto the surfaces of a 3D model to achieve photorealis...
Thomas A. Funkhouser
IJCV
1998
101views more  IJCV 1998»
15 years 6 months ago
Synthesis of Novel Views from a Single Face Image
Images formed by a human face change with viewpoint. A new technique is described for synthesizing images of faces from new viewpoints, when only a single 2D image is available. A...
Thomas Vetter