Procedural techniques will soon automate many aspects of content creation for computer games. We describe an efficient, deterministic, methodology for procedurally generating 3D ga...
Abstract. We show how to exploit temporal periodicity of moving objects to perform 3D reconstruction. The collection of period-separated frames serve as a surrogate for multiple ri...
1 . The problem of recovering the 3-D camera and scene structure has been intensively studied and is considered well understood. Starting with two images, a process of establishing...
This paper presents an approach for including 3D prior models into a factorization framework for structure from motion. The proposed method computes a closed-form affine fit which...
This paper reports a vessel structure based non-rigid registration method for cortical surface registration and deformation tracking using a laser-range scanner(LRS). The LRS cont...