We give the first exponential separation between quantum and classical multi-party communication complexity in the (non-interactive) one-way and simultaneous message passing setti...
We study the distributed allocation of tasks to cooperating robots in real time, where each task has to be assigned to exactly one robot so that the sum of the latencies of all ta...
We give a priority queue that guarantees the worstcase cost of Θ(1) per minimum finding, insertion, and decrease; and the worst-case cost of Θ(lg n) with at most lg n + O( √ ...
We introduce a weakening of standard gametheoretic dominance conditions, called δdominance, which enables more aggressive pruning of candidate strategies at the cost of solution ...
We study, from the competitive analysis perspective, the trade off between communication cost and delay cost (or simply the sendor-wait dilemma) on a hierarchy (rooted tree). The p...