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ICIP
1999
IEEE
16 years 7 months ago
A Method of Shading and Shadowing in Image-Based Rendering
This paper presents a method to generate dynamic shading of image-based objects without geometric models. Since conventional rendering techniques cannot be used to render the shad...
Akihiro Katayama, Yukio Sakagawa, Hideyuki Tamura
CVPR
2008
IEEE
16 years 16 days ago
3D shape reconstruction of Mooney faces
Two-tone (“Mooney”) images seem to arouse vivid 3D percept of faces, both familiar and unfamiliar, despite their seemingly poor content. Recent psychological and fMRI studies ...
Ira Kemelmacher-Shlizerman, Ronen Basri, Boaz Nadl...
CVPR
2006
IEEE
16 years 8 months ago
Visible Surface Reconstruction from Normals with Discontinuity Consideration
Given a dense set of imperfect normals obtained by photometric stereo or shape from shading, this paper presents an optimization algorithm which alternately optimizes until conver...
Tai-Pang Wu, Chi-Keung Tang
ICPR
2006
IEEE
16 years 7 months ago
A Global Solution to the SFS Problem Using B-spline Surface and Simulated Annealing
This paper restates the shape from shading problem regarding both surface modeling and optimization. We combine the use of a B-spline as 3D model for the scene surface and the use...
Frédéric Courteille, Jean-Denis Duro...
ECCV
2008
Springer
16 years 8 months ago
Belief Propagation with Directional Statistics for Solving the Shape-from-Shading Problem
The Shape-from-Shading [SfS] problem infers shape from reflected light, collected using a camera at a single point in space only. Reflected light alone does not provide sufficient ...
Tom S. F. Haines, Richard C. Wilson