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ACMACE
2006
ACM
16 years 12 days ago
A stylized cartoon hair renderer
This paper describes a new hair rendering technique for Anime characters. The overall goal is to improve current cel shaders by introducing a new hair model and hair shader. The h...
Jung Shin, Michael Haller, R. Mukundan
PRICAI
2004
Springer
15 years 11 months ago
Classifying Human Actions Using an Incomplete Real-Time Pose Skeleton
Currently, most human action recognition systems are trained with feature sets that have no missing data. Unfortunately, the use of human pose estimation models to provide more des...
Patrick Peursum, Hung Hai Bui, Svetha Venkatesh, G...
SIGGRAPH
2000
ACM
15 years 10 months ago
Non-photorealistic virtual environments
We describe a system for non-photorealistic rendering (NPR) of virtual environments. In real time, it synthesizes imagery of architectural interiors using stroke-based textures. W...
Allison Klein, Wilmot Li, Michael M. Kazhdan, Wagn...
CVPR
2010
IEEE
16 years 2 months ago
Recovering Fluid-type Motions Using Navier-Stokes Potential Flow
The classical optical flow assumes that a feature point maintains constant brightness across the frames. For fluidtype motions such as smoke or clouds, the constant brightness ass...
Feng Li, Liwei Xu, Philippe Guyenne, Jingyi Yu
CAIP
2007
Springer
143views Image Analysis» more  CAIP 2007»
16 years 18 days ago
A Level Set Bridging Force for the Segmentation of Dendritic Spines
The paper focusses on a group of segmentation problems dealing with 3D data sets showing thin objects that appear disconnected in the data due to partial volume effects or a large...
Karsten Rink, Klaus D. Tönnies