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WSCG
2003
158views more  WSCG 2003»
15 years 7 months ago
Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail
We present a method for real-time level of detail reduction that is able to display high-complexity polygonal surface data. A compact and efficient regular grid representation is...
Bent Salgaard Larsen, Niels Jørgen Christen...
GRAPHICSINTERFACE
1997
15 years 7 months ago
Multiresolution BSP Trees Applied to Terrain, Transparency, and General Objects
We present a system for incorporating multiple level of detail (LOD) models of 3D objects within a single hierarchical data structure. This system was designed for a scientific vi...
Charles Wiley, A. T. Campbell III, Stephen A. Szyg...
IJCAI
1997
15 years 7 months ago
Structural Inferences from Massive Datasets
High-level understanding of data must involve the interplay between substantial prior knowledge with geometric and statistical techniques. Our approach emphasizes the recovery of ...
Kenneth Yip
CVPR
2008
IEEE
15 years 7 months ago
Recursive photometric stereo when multiple shadows and highlights are present
We present a recursive algorithm for 3D surface reconstruction based on Photometric Stereo in the presence of highlights, and self and cast shadows. We assume that the surface re...
Vasileios Argyriou, Maria Petrou
GISCIENCE
2008
Springer
115views GIS» more  GISCIENCE 2008»
15 years 7 months ago
Validation and Storage of Polyhedra through Constrained Delaunay Tetrahedralization
Abstract. Closed, watertight, 3D geometries are represented by polyhedra. Current data models define these polyhedra basically as a set of polygons, leaving the test on intersectin...
Edward Verbree, Hang Si