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CGI
2006
IEEE
15 years 10 months ago
Rendering Optical Effects Based on Spectra Representation in Complex Scenes
Rendering the structural color of natural objects or modern industrial products in the 3D environment is not possible with RGBbased graphics platforms and software and very time co...
Weiming Dong
CGI
2001
IEEE
15 years 10 months ago
An Inverse Kinematics Method Based on Muscle Dynamics
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
SIGGRAPH
1995
ACM
15 years 10 months ago
Pyramid-based texture analysis/synthesis
This paper describes a method for synthesizing images that match the texture appearanceof a given digitized sample. This synthesisis completely automatic and requires only the “...
David J. Heeger, James R. Bergen
GECON
2009
Springer
96views Business» more  GECON 2009»
15 years 9 months ago
A QoS-Based Selection Mechanism Exploiting Business Relationships in Workflows
This paper deals with the problem of selecting service instances to execute workflow processes by not only taking into consideration Quality of Service (QoS) constraints, posed by ...
Dimosthenis Kyriazis, Konstantinos Tserpes, Ioanni...
SGP
2007
15 years 8 months ago
A streaming algorithm for surface reconstruction
We present a streaming algorithm for reconstructing closed surfaces from large non-uniform point sets based on a geometric convection technique. Assuming that the sample points ar...
Rémi Allègre, Raphaëlle Chaine,...