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GRAPP
2009
16 years 9 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
CVPR
2005
IEEE
16 years 8 months ago
Multiscale Segmentation by Combining Motion and Intensity Cues
We present a multiscale method for motion segmentation. Our method begins with local, ambiguous optical flow measurements. It uses a process of aggregation to resolve the ambiguit...
Meirav Galun, Alexander Apartsin, Ronen Basri
CVPR
2007
IEEE
16 years 8 months ago
Shape from Planar Curves: A Linear Escape from Flatland
We revisit the problem of recovering 3D shape from the projection of planar curves on a surface. This problem is strongly motivated by perception studies. Applications include sin...
Ady Ecker, Kiriakos N. Kutulakos, Allan D. Jepson
ICCV
2001
IEEE
16 years 8 months ago
The Space of All Stereo Images
A theory of stereo image formation is presented that enables a complete classification of all possible stereo views, including non-perspective varieties. Towards this end, the not...
Steven M. Seitz
ICIP
2007
IEEE
16 years 8 months ago
Multi-Modal Particle Filtering Tracking using Appearance, Motion and Audio Likelihoods
We propose a multi-modal object tracking algorithm that combines appearance, motion and audio information in a particle filter. The proposed tracker fuses at the likelihood level ...
Matteo Bregonzio, Murtaza Taj, Andrea Cavallaro