In this paper, we describe our experience with developing Airshed, a large pollution modeling application, in the Fx programming environment. We demonstrate that high level parall...
Jaspal Subhlok, Peter Steenkiste, James M. Stichno...
In this work we want to show the importance of visualization, interfaces and re-design techniques through 3D modeling, animations and VRML in the developing of the simulation game...
We present a novel and effective method for modeling a developable surface to simulate paper bending in interactive and animation applications. The method exploits the representat...
The highest fidelity representations of realistic real-world materials currently used comprise Bidirectional Texture Functions (BTF). The BTF is a six dimensional function dependi...
Optical flow provides a constraint on the motion of a deformable model. We derive and solve a dynamic system incorporating flow as a hard constraint, producing a model-based least...