This paper addresses the problem of improving the quality performance of synthetic video sequences by means of standard frame? based coders. The proposed technique can exploit bot...
The paper addresses the problem of improving the MPEG compression of synthetic video sequences by exploiting the knowledge about the original 3D model. Two techniques are proposed...
We present an approach to tracking human activities in a monocular video. We model the human body by decomposing it into torso and limbs and use simple 3D shapes to approximate th...
We describe a general algorithm to produce compatible 3D triangulations from spatial decompositions. Such triangulations match edges and faces across spatial cell boundaries, solv...
Berk Geveci, Mathieu Malaterre, William J. Schroed...
In this paper, we propose a novel method for creating a high-quality texture atlas from a 3D model and a set of calibrated images. Our method focuses on avoiding visual artifacts ...