Tuning the performance of applications requires understanding the interactions between code and target architecture. This paper describes a performance modeling approach that not ...
Surface matching is a common task in computer graphics and computer vision. In this paper, we introduce a novel algorithm that aligns scanned point-based surfaces to the related 3...
Reconstruction of 3D models from range images usually focuses on complex objects completely contained in the field of view. Using range images to reconstruct a whole environment ...
Umberto Castellani, Salvatore Livatino, Robert B. ...
Trajectory-based interactions, such as navigating through nested-menus, drawing curves, and moving in 3D worlds, are becoming common tasks in modern computer interfaces. Users’ ...
A commonly encountered problem when creating 3D models of large real scenes is unnatural color texture fusion. Due to variations in lighting and camera settings (both manual and a...
Nobuyuki Bannai, Alexander Agathos, Robert B. Fish...