We consider the problem of grasping novel objects, specifically ones that are being seen for the first time through vision. Grasping a previously unknown object, one for which a 3...
In this work, we use points, lines, and the linear extremal contours of cylinders to estimate the position and orientation of the camera in the world coordinate system. Other line...
Abstract. Human faces are remarkably similar in global properties, including size, aspect ratios, and locations of main features, but can vary considerably in details across indivi...
Abstract. Object Movies (OMs) have been successfully used in many applications. However, the techniques for acquiring OMs still need to be improved if high-quality and efficient OM...
This paper introduces a programmable approach to non-photorealistic line drawing from 3D models, inspired by programmable shaders in traditional rendering. We propose a new image ...