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SI3D
2009
ACM
16 years 1 months ago
Real-time creased approximate subdivision surfaces
We present an extension of recently developed Loop and Schaefer’s approximation of Catmull-Clark surfaces (ACC) for surfaces with creases and corners which are essential for mos...
Denis Kovacs, Jason Mitchell, Shanon Drone, Denis ...
ICMCS
2006
IEEE
104views Multimedia» more  ICMCS 2006»
16 years 27 days ago
Robust Rigid Head Motion Estimation Based on Differential Evolution
In this paper we present a system to robustly estimate the 3D position of a human head. Before the face model is positioned in the initial frame, it is adapted to the 3D scan of t...
Axel Weissenfeld, Onay Urfalioglu, Kang Liu, J&oum...
ISMAR
2005
IEEE
16 years 14 days ago
Butterfly Effect: An Augmented Reality Puzzle Game
Butterfly Effect is a 3D puzzle game using augmented reality. The key motivation was to create a game that leverages the structure of the physical world during gameplay without re...
Marleigh Norton, Blair MacIntyre
ICIAR
2004
Springer
16 years 7 days ago
Visual Cortex Frontend: Integrating Lines, Edges, Keypoints, and Disparity
Abstract. We present a 3D representation that is based on the processing in the visual cortex by simple, complex and end-stopped cells. We improved multiscale methods for line/edge...
João Rodrigues, J. M. Hans du Buf
CAIP
2003
Springer
248views Image Analysis» more  CAIP 2003»
16 years 3 days ago
Shape from Photometric Stereo and Contours
In this work, we further discuss an approach to 3D shape recovery by combining photometric stereo and shape from contours methods. Surfaces recovered by photometric stereo are ali...
Chia-Yen Chen, Reinhard Klette, Chi-Fa Chen