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AVI
2008
15 years 9 months ago
End-user visualizations
Computer visualization has advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached the point where...
Alexander Repenning, Andri Ioannidou
DICTA
2003
15 years 8 months ago
Globally Optimal Surfaces by Continuous Maximal Flows
Abstract. In this paper we solve the problem of computing exact continuous optimal curves and surfaces for image segmentation and 3D reconstruction, using a maximal flow approach ...
Ben Appleton, Hugues Talbot
CVGIP
2006
138views more  CVGIP 2006»
15 years 7 months ago
Animal gaits from video: Comparative studies
We present a method for animating 3D models of animals from existing live video sequences such as wild life documentaries. Videos are first segmented into binary images on which p...
Laurent Favreau, Lionel Revéret, Christine ...
PAMI
2006
180views more  PAMI 2006»
15 years 6 months ago
Globally Minimal Surfaces by Continuous Maximal Flows
In this paper we consider the problem of computing globally minimal continuous curves and surfaces for image segmentation and 3D reconstruction. This is solved using a maximal flo...
Ben Appleton, Hugues Talbot
JVCA
2002
157views more  JVCA 2002»
15 years 6 months ago
Realistic face animation for speech
We propose an efficient system for realistic speech animation. The system supports all steps of the animation pipeline, from the capture or design of 3D head models up to the synth...
Gregor A. Kalberer, Luc J. Van Gool