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MC
2008
170views Computer Science» more  MC 2008»
15 years 8 months ago
Interactive high definition 3D face rendering on common mobile devices
Smartphones are suitable as interactive visualization platform for high quality 3D models representing, for example, faces. We provide an efficient implementation of a point-based...
Peter Barth, Ulrich Schwanecke, Friederike Wild
COMSIS
2010
15 years 4 months ago
An accelerometer-based gesture recognition algorithm and its application for 3D interaction
Abstract. This paper proposes an accelerometer-based gesture recognition algorithm. As a pre-process procedure, raw data output by accelerometer should be quantized, and then use d...
Jianfeng Liu, Zhigeng Pan, Xiangcheng Li
ICASSP
2011
IEEE
14 years 11 months ago
Computing room acoustics with CUDA - 3D FDTD schemes with boundary losses and viscosity
In seeking to model realistic room acoustics, direct numerical simulation can be employed. This paper presents 3D Finite Difference Time Domain schemes that incorporate losses at ...
Craig J. Webb, Stefan Bilbao
ECCV
1990
Springer
16 years 9 months ago
Measurement and Integration of 3-D Structures By Tracking Edge Lines
This paper describes techniques for dynamically modeling the 2-D appearance and 3-D geometry of a scene by integrating information from a moving camera. These techniques are illus...
James L. Crowley, Patrick Stelmaszyk
ICPR
2004
IEEE
16 years 8 months ago
ART Extension for Description, Indexing and Retrieval of 3D Objects
This paper presents a new three-dimensional shape descriptor, called 3D angular radial transform. This descriptor is an extension of the 2D region base shape descriptor proposed b...
Atilla Baskurt, David Coeurjolly, Julien Ricard