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VR
2008
IEEE
188views Virtual Reality» more  VR 2008»
16 years 13 days ago
A Universal Virtual Locomotion System: Supporting Generic Redirected Walking and Dynamic Passive Haptics within Legacy 3D Graphi
In this paper we introduce a virtual locomotion system that allows navigation within any large-scale virtual environment (VE) by real walking. In contrast to [5] we have developed...
Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus...
SIGGRAPH
1990
ACM
15 years 10 months ago
Rapid controlled movement through a virtual 3D workspace
not abstract asymmetry: different sides looks different clumps different from "data objects" need grid structure, alignment [Design Guidelines for Landmarks to Support Na...
Jock D. Mackinlay, Stuart K. Card, George G. Rober...
VRCAI
2004
ACM
15 years 11 months ago
Real time 3D avatar for interactive mixed reality
This paper presents real-time reconstruction of dynamic 3D avatar for interactive mixed reality. In computer graphics, one of the main goals is the combination of virtual scenes w...
Sang Yup Lee, Ig-Jae Kim, Sang Chul Ahn, Heedong K...
PRESENCE
2010
130views more  PRESENCE 2010»
15 years 4 months ago
Using a P300 Brain-Computer Interface in an Immersive Virtual Environment
Brain-computer interfaces (BCIs) provide a novel form of human-computer interaction. The purpose of these systems is to aid disabled people by aording them the possibility of com...
Michael Donnerer, Anthony Steed
SI3D
1995
ACM
15 years 9 months ago
Guided Navigation of Virtual Environments
This paper presents a new method for navigating virtual environments called “The River Analogy.” This analogy provides a new way of thinking about the user’s relationship to...
Tinsley A. Galyean