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PG
2003
IEEE
15 years 11 months ago
A Painting Interface for Interactive Surface Deformations
A long-standing challenge in geometric modeling is providing a natural, intuitive interface for making local deformations to 3D surfaces. Previous approaches have provided either ...
Jason Lawrence, Thomas A. Funkhouser
TVCG
2008
324views more  TVCG 2008»
15 years 5 months ago
Curve-Skeleton Extraction Using Iterative Least Squares Optimization
A curve skeleton is a compact representation of 3D objects and has numerous applications. It can be used to describe an object's geometry and topology. In this paper, we intro...
Yu-Shuen Wang, Tong-Yee Lee
CAGD
1998
99views more  CAGD 1998»
15 years 6 months ago
A Laguerre geometric approach to rational offsets
Laguerre geometry provides a simple approach to the design of rational curves and surfaces with rational offsets. These so-called PH curves and PN surfaces can be constructed from...
Martin Peternell, Helmut Pottmann
ICRA
2002
IEEE
130views Robotics» more  ICRA 2002»
15 years 11 months ago
Combining Laser Range, Color, and Texture Cues for Autonomous Road Following
We describe results on combining depth information from a laser range-finder and color and texture image cues to segment ill-structured dirt, gravel, and asphalt roads as input t...
Christopher Rasmussen
WSCG
2004
138views more  WSCG 2004»
15 years 7 months ago
A Three-stage Conceptual Design Process Using Virtual Environments
A simple conceptual design process that runs in a virtual environment is described. The design process consists of three stages. In each of the first two stages used to create, an...
Frank-Lothar Krause, Martin Göbel, Alain Roge...