Using multi-camera matching techniques for 3d reconstruction there is usually the trade-off between the quality of the computed depth map and the speed of the computations. Wherea...
In this paper, we present a method for the fast and accurate computation of the local cross-correlation of 3D vectorial data. Given spherical patches of 3D vector fields, our meth...
Given the image of a real-world scene and a polygonal 3-D model of a depicted object, its apparent size, image coordinates, and 3-D orientation are autonomously detected. Based on...
A novel method for representing 3-D objects that unifies viewer and model centered object representations is presented. A unified 3-D frequency-domain representation (called Volum...
This paper presents an efficient implementation of moving least square(MLS) approximation for 3D surface reconstruction. The smoothness of the MLS is mainly determined by the weigh...