This paper addresses the problem of recognizing freeform 3D objects in point clouds. Compared to traditional approaches based on point descriptors, which depend on local informati...
Bertram Drost, Markus Ulrich, Nassir Navab, Slobod...
In this paper, we present a real-time 3D pointing gesture recognition algorithm for natural human-robot interaction (HRI). The recognition errors in previous pointing gesture reco...
We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...
Shape skeleton extraction is a fundamental preprocessing task in shape-based pattern recognition. This paper presents a new algorithm for fast and precise extraction of kinematic ...
In this paper pseudo 3-D Hidden Markov Models (P3DHMMs) are applied to the task of dynamic facial expression recognition. P3DHMMs are an extension of the pseudo 2-D case, which ha...