This paper presents a new and efficient algorithm for decomposition of 3D arbitrary triangle mesh into surface patches. Our method is based on the curvature tensor field analysis ...
We present a method for procedurally modeling general complex 3D shapes. Our approach is targeted towards applications in digital entertainment and gaming and can automatically ge...
Metamorphosis between 3D objects is often the transformation between a pair of shapes that have the same topology. This paper presents a new model using Reeb graphs and their cont...
This paper presents two object manipulation planning methods based on fitted stratified and semi-stratified approaches using finger relocations. The problem is discussed in the fr...
A novel scheme for the detection of object boundaries is presented. The technique is based on active contours evolving in time according to intrinsic geometric measures of the imag...