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» (Re)constructing (Virtual) Reality
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VAST
2004
ACM
15 years 11 months ago
A Point-Based Approach for Capture, Display and Illustration of Very Complex Archeological Artefacts
In this paper we present a complete point-based pipeline for the capture, display and illustration of very large scans of archeological artifacts. This approach was developed as p...
Florent Duguet, George Drettakis, Daniel Girardeau...
PAKDD
2004
ACM
97views Data Mining» more  PAKDD 2004»
15 years 11 months ago
Further Applications of a Particle Visualization Framework
Our previous work introduced a 3D particle visualization framework that viewed each data point as being a particle affected by gravitational forces. We showed the use of this tool ...
Ke Yin, Ian Davidson
VR
2003
IEEE
141views Virtual Reality» more  VR 2003»
15 years 11 months ago
Device Independence and Extensibility in Gesture Recognition
Gesture recognition techniques often suffer from being highly device-dependent and hard to extend. If a system is trained using data from a specific glove input device, that syst...
Jacob Eisenstein, Shahram Ghandeharizadeh, Leana G...
VR
2003
IEEE
164views Virtual Reality» more  VR 2003»
15 years 11 months ago
VIS-Tracker: A Wearable Vision-Inertial Self-Tracker
We present a demonstrated and commercially viable self-tracker, using robust software that fuses data from inertial and vision sensors. Compared to infrastructurebased trackers, s...
Eric Foxlin, Leonid Naimark
VR
2003
IEEE
128views Virtual Reality» more  VR 2003»
15 years 11 months ago
Maintaining Usability During 3D Placement Despite Delay
This paper describes an experimental investigation into the relationship of delay to user performance in 3D object placement. In the first experiment, 10 participants performed a ...
Benjamin Watson, Neff Walker, Peter Woytiuk, Willi...