We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
Advances in computer graphics hardware and algorithms, visualization, and interactive techniques for analysis offer the components for a highly integrated, efficient real-time 3D ...
David Koller, Peter Lindstrom, William Ribarsky, L...
Abstract. Social assistance constitutes an increasing problem in developed countries, which can be considered from two dimensions: the home and the hospital frameworks. Anyway, mos...
Gabriel Fiol-Roig, Diana Arellano, Francisco J. Pe...
The locomotion device is an input interface, which can sense the walking pace and direction of the user, for the virtual reality system. This paper presents a new type of locomoti...
-- This paper presents a human-scale virtual environment (VE) with haptic feedback along with two experiments performed in the context of product design. The user interacts with a ...