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» (Re)constructing (Virtual) Reality
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VLUDS
2010
225views Visualization» more  VLUDS 2010»
15 years 1 months ago
Visualization in Human-Centered Virtual Factories
In a manufacturing system (MS), a wide range of human activities are applied in production processes. The human factor plays a core role and should be incorporated into the design...
Xiang Yang, Eduard Deines, Jan C. Aurich
COSIT
2009
Springer
133views GIS» more  COSIT 2009»
16 years 1 months ago
SeaTouch: A Haptic and Auditory Maritime Environment for Non Visual Cognitive Mapping of Blind Sailors
Abstract. Navigating consists of coordinating egocentric and allocentric spatial frames of reference. Virtual environments have afforded researchers in the spatial community with ...
Mathieu Simonnet, Dan Jacobson, Stephane Vieillede...
ACMACE
2005
ACM
16 years 1 days ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
ATAL
2008
Springer
15 years 8 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
HAPTICS
2008
IEEE
16 years 28 days ago
Haptic Rendering of Actuated Mechanisms by Active Admittance Control
Abstract. Virtual Prototyping with haptic feedback offers great benefits in the development process of actuated systems. We present a generic control scheme for the haptic render...
Michael Strolz, Martin Buss