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» (Re)constructing (Virtual) Reality
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VR
2010
IEEE
139views Virtual Reality» more  VR 2010»
15 years 4 months ago
Buttonless clicking: Intuitive select and pick-release through gesture analysis
Clicking is a key feature any interaction input system needs to provide. In the case of 3D input devices, such a feature is often difficult to provide (e.g. vision-based, or trac...
Ali Choumane, Géry Casiez, Laurent Grisoni
VR
2010
IEEE
108views Virtual Reality» more  VR 2010»
15 years 4 months ago
Twinkle: Interacting with physical surfaces using handheld projector
We propose a novel interface called Twinkle for interacting with an arbitrary physical surface using a handheld projector and a camera. When a user flashes a projection light on ...
Takumi Yoshida, Yuki Hirobe, Hideaki Nii, Naoki Ka...
VR
2010
IEEE
128views Virtual Reality» more  VR 2010»
15 years 4 months ago
Relating conversational expressiveness to social presence and acceptance of an assistive social robot
Exploring the relationship between social presence, conversational expressiveness, and robot acceptance, we set up an experiment with a robot in an eldercare institution, comparing...
Marcel Heerink, Ben J. A. Kröse, Vanessa Ever...
EUROMED
2010
15 years 4 months ago
A Simple Approach to Link 3D Photorealistic Models with Content of Bibliographic Repositories
Linking 3D photorealistic and virtual reality models with contents of bibliographic repositories and resources is needed for archeological and historical analyses, public understan...
Wassim Moussa, Dieter Fritsch
VRST
2010
ACM
15 years 4 months ago
Perceiving motion transitions in pedestrian crowds
Creating natural motion transitions between different motion clips is crucial for reusing and editing character animations. Perception of motion transitions in a pedestrian crowd ...
Qin Gu, Chang Yun, Zhigang Deng