The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
A new vision and inertial pose estimation system was implemented for real-time handheld augmented reality (AR). A sparse set of 3D cone fiducials are utilized for scalable indoor...
John Martin Steinbis, William A. Hoff, Tyrone L. V...
The capability to support spatial perception plays an important role in developing material for astronomy education. Considering this, we developed a novel tangible user interface...
Jun Yamashita, Hideaki Kuzuoka, Chiaki Fujimon, Mi...
Trials on the transmission of olfactory information together with audio/visual information are currently underway. However, a problem exists in that continuous emission of scent l...