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» (Re)constructing (Virtual) Reality
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VR
2007
IEEE
131views Virtual Reality» more  VR 2007»
16 years 22 days ago
The Effects of Scene Complexity, Stereovision, and Motion Parallax on Size Constancy in a Virtual Environment
In this paper, the effects of three visual factors: scene complexity, stereovision and motion parallax on correct perception of a virtual object’s size were analyzed in an immer...
Xun Luo, Robert V. Kenyon, Derek Kamper, Daniel J....
VR
2008
IEEE
103views Virtual Reality» more  VR 2008»
16 years 26 days ago
VFire: Virtual Fire in Realistic Environments
The destructive capacity of wildfires and the dangers and limitations associated with observing actual wildfires has led researchers to develop mathematical models in order to b...
Roger V. Hoang, Joseph D. Mahsman, David T. Brown,...
NLP
2000
15 years 10 months ago
Dialogues for Embodied Agents in Virtual Environments
This paper is a progress report on our research, design, and implementation of a virtual reality environment where users (visitors, customers) can interact with agents that help th...
Rieks op den Akker, Anton Nijholt
IJVR
2008
134views more  IJVR 2008»
15 years 6 months ago
An Educational Virtual Scenario for Learning Chaos and Complexity Theories
Based on contemporary Chaos and Complexity Theories, ImaginationTOOLSTM is an innovative Virtual Reality (VR) software architecture which, by means of an agent-based interface, end...
Francesca Bertacchini, Eleonora Bilotta, Pietro Pa...
ISMAR
2006
IEEE
16 years 15 days ago
Augmented reality as a comparison tool in automotive industry
Augmented reality (AR) can be used in the automotive industry to compare real parts of a car with their associated construction data. The real parts have to be checked whether the...
Stefan Nölle, Gudrun Klinker