In this paper we describe a fully implemented prototype for interactive storytelling using the UnrealTM engine. We describe the important mechanisms involved in the variability of...
Traditionally listener response prediction models are learned from pre-recorded dyadic interactions. Because of individual differences in behavior, these recordings do not capture...
Iwan de Kok, Derya Ozkan, Dirk Heylen, Louis-Phili...
This paper advocates an approach to web service design and interaction that is based on web services simultaneously participating in shared business events. In contrast to one-to-o...
This work presents the concepts and the tools involved in the interactive design of artistic screens. The screen elements are derived from a small set of analytical contours provid...
Aspect-oriented concepts are currently introduced in all phases of the software development life cycle. However, the complexity of interactions among different aspects and between...