It is well-accepted that learnability is an important aspect of usability, yet there is little agreement as to how learnability should be defined, measured, and evaluated. In this...
Tovi Grossman, George W. Fitzmaurice, Ramtin Attar
The input vocabulary for touch--screen interaction on handhelds is dramatically limited, especially when the thumb must be used. To enrich that vocabulary we propose to discrimina...
1 Technology makes it possible to share many different types of information with coworkers. We conducted a large-scale survey (N=549) to better understand current sharing among co...
A. J. Bernheim Brush, Brian Meyers, James Scott, G...
In this paper, we propose design strategies for persuasive technologies that help people who want to change their everyday behaviors. Our strategies use theory and prior work to s...
Sunny Consolvo, David W. McDonald, James A. Landay
An understanding of how people allocate their visual attention when viewing Web pages is very important for Web authors, interface designers, advertisers and others. Such knowledg...
Georg Buscher, Edward Cutrell, Meredith Ringel Mor...
One of the core challenges now facing smart rooms is supporting realistic, everyday activities. While much research has been done to push forward the frontiers of novel interactio...
Gene Golovchinsky, Pernilla Qvarfordt, Bill van Me...
TYPERIGHT is a new tactile input device for text entry. It combines the advantages of tactile feedback with error prevention methods of word processors. TYPERIGHT extends the stan...
Alexander Hoffmann, Daniel Spelmezan, Jan O. Borch...
We introduce a technique for exploring multi-layered images by scraping arbitrary areas to determine meaningful relationships. Our system, called Wetpaint, uses perceptual depth c...